OpenTalent
Hire AI TalentFor EmployeesTop 3%Jobs
Sign inJoin freeEmployer Login
Join free
OpenTalent

The Cohire for AI engineers — and the hiring partner for the teams building frontier intelligence.

Features

  • AI Job Match
  • Resume AI
  • Application Autofill
  • Cohire

For engineers

  • Browse jobs
  • AI Research roles
  • ML Engineering roles
  • Applied AI roles
  • Early-career track
  • Salary data

Resources

  • Blog
  • Events
  • Interview guides
  • Frontier lab insights

Company

  • About
  • For employees
  • Careers
  • Partners
  • Contact
  • Privacy · Terms
© 2026 Gravity Engineering Services Pvt. Ltd. All rights reserved.hello@opentalent.in
All jobs
remote

Unreal Engine Rendering Engineer contract - Apog Labs

Software Engineer

Unreal Engine Rendering Engineer crafting immersive, high‑fidelity visual experiences. Requires deep C++ expertise, shader development, and mastery of rendering pipelines to deliver cutting‑edge graphics for interactive environments.

About the role

"A propeller rumbles in the distance. You turn your head and gaze towards the horizon as you find yourself standing on the ledge of a steep drop with nothing but skies beneath you. An approaching gust throws you off balance and you feel as if you're about to tip over and down into the abyss. As your body jolts into action, correcting your stance, you hear a friend behind you scream 'watch out!'. A flying craft, the Wasp, bursts through the clouds and heads straight towards you, chased by a menacing creature whose wingbeat echoes across the skies. This, you realize, is how your ATMOSFAR begins."

If your imagination is already churning, and you want to help us craft these kinds of experiences, come join us at Apog Labs ! As our freelance UE Rendering Engineer, you'll dig into how players see ATMOSFAR by auditing the lighting, geometry and image pipeline that bring planet Tycos to life. Over this focused one-month contract, you'll profile and evaluate the rendering systems that everything else is viewed through, surfacing the performance wins that keep frames fast and beautiful. Learn more about ATMOSFAR here .

This is a focused one-month contract to evaluate the current state of our rendering performance. You'll dig into how the game looks and runs today, profile our rendering stack and identify where we're spending our frame time and memory while also surfacing any low-hanging fruit as well as bigger opportunities for optimization. ATMOSFAR has an established art and visual direction, with rendering features and scenes already in production. Rather than rebuilding systems, your job is to assess what exists, find where it's costing us and hand back clear, prioritized and actionable recommendations and implement quick wins where you can land them within the contract. The position is offered as an hourly freelance contract spanning one (1) month of full-time work and can be executed fully remote. However, we can also offer a desk to work from at our office in Malmö, Sweden.

About the position

What you will do

  • Profile and audit ATMOSFAR's rendering performance across target platforms, establishing where frame time, GPU and memory budgets are being spent
  • Evaluate the configuration and cost of Unreal Engine's rendering stack including Lumen, Nanite, VSM and MegaLights by flagging potential misconfigurations, inefficiencies and tuning opportunities
  • Review post process volume setups for cost versus visual impact
  • Identify low-hanging fruit for quick optimization wins and document larger structural opportunities with effort and impact estimates
  • Deliver a clear, prioritized set of findings and recommendations the team can act on after the contract ends and implementing select quick wins where time allows
  • Collaborate with the art and engineering teams to ground recommendations in the game's visual direction and technical constraints

Skills

unreal enginec
Sign Up to Apply
Sign Up to Apply
CompanyApog Labs
DepartmentEngineering
LocationSweden
Experience3+ years
Tenurefull-time
LevelMid-Level

Posted June 18, 2026

Unreal Engine Rendering Engineer contract - Apog Labs | OpenTalent