RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
- Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap
- Adapt system designs to changing requirements while maintaining scalability, performance, and stability
- Provide technical leadership, mentoring engineers and setting standards for engineering excellence
- Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
- Design, build, and maintain tools, applications, libraries, and plugins for game content creation
- Own the full lifecycle of tools: requirements, implementation, documentation, maintenance, and continuous improvement
- Identify bottlenecks and drive technical solutions to improve workflows and productivity
- Conduct code and technical reviews to ensure quality and identify opportunities for improvement
- Perform technical reviews of current tools and evaluate new technologies for possible use by the team
- Coordinate and estimate work to support planning, execution, and delivery of team commitments
- Contribute hands-on as an individual contributor while supporting overall project and studio goals
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
- History of developing pipelines from initial concept to shipping content.
- Demonstrated ability to focus on minimizing redundancy by leveraging clean, API-first design principles
- Must possess strong communication skills
- 10 - 15 years’ experience in game development or related industry preferred.
PREFERRED:
- A history working with build systems.
- Strong understanding of WPF
- Previous GameDev experience
- Familiarity with build pipelines
- Familiarity with workflow needs of different departments.