onsite
Software Engineer II - PlayStation
Software Engineer
Mid‑level software engineer focused on building and optimizing game‑related services and tools using C++, Python, Linux, networking, and cloud technologies.
About the role
Key Responsibilities
- Design, develop, and maintain high‑performance backend services that support PlayStation online features.
- Collaborate with cross‑functional teams to integrate networking protocols and cloud infrastructure into game pipelines.
- Write clean, testable C++ and Python code, and contribute to shared libraries and SDKs.
- Troubleshoot and resolve performance bottlenecks on Linux‑based platforms.
- Participate in code reviews, design discussions, and continuous improvement of development processes.
Requirements
- 2+ years of professional experience in C++ and Python development.
- Strong understanding of Linux operating systems and networking concepts.
- Experience with cloud services (e.g., AWS, GCP) and CI/CD pipelines.
- Familiarity with game development workflows or real‑time systems.
- Excellent problem‑solving skills and ability to work effectively in a collaborative environment.