Software Engineer
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
Join the Minecraft marketing technology team as a Software Engineer II to build the services layer that powers marketing measurement, attribution, and player engagement for Minecraft. Minecraft reaches hundreds of millions of players across mobile, console, and PC, and the systems behind that reach need to be reliable, privacy-conscious, and ready for global scale.
You’ll work with marketing and analytics teams to build services and data systems that support our campaign and measurement goals. The team owns existing infrastructure for delivering in-app, push, and email messaging to players, and we're expanding that scope into new areas such as ad attribution, using a modern cloud and data stack with integrations across internal services and third-party marketing platforms.
Required Qualifications:
Preferred Qualifications:
Posted July 29, 2026