remote
Software Engineer - Electronic Arts
Software Engineer
Software Engineer focused on rendering within EA’s Frostbite engine, driving hyper‑realistic visuals for flagship titles using C++, Python, and modern development workflows.
About the role
Key Responsibilities
- Design, develop, and optimize rendering pipelines for high‑fidelity game environments.
- Collaborate with artists and technical artists to implement visual effects and shading techniques.
- Integrate new rendering features into the Frostbite engine and maintain existing codebases.
- Debug and profile performance bottlenecks across multiple platforms.
- Participate in code reviews, unit testing, and continuous integration processes.
Requirements
- Strong proficiency in C++ with experience in graphics programming.
- Knowledge of Python for tooling and automation.
- Experience with version control (Git) and Agile development practices.
- Excellent problem‑solving skills and attention to detail.
- Passion for creating visually stunning game experiences.