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Software Engineer, Build Systems (Unreal Editor)
Software Engineer, Build Systems (Unreal Editor)
As a Software Engineer, Build Systems, you will optimize and maintain the build systems for Unreal Editor. This role involves designing and implementing tools, troubleshooting build issues, and collaborating with engineering teams to enhance developer productivity.
About the role
About the Role
We are seeking an experienced Software Engineer to join our Unreal Editor Build Systems team. In this role, you will be instrumental in enhancing the productivity of our developers by designing, implementing, and maintaining robust and efficient build systems. Your work will directly impact the development of Unreal Editor, ensuring a smooth and rapid development cycle.
Responsibilities
- Design, develop, and maintain tools and infrastructure that support the Unreal Editor build system.
- Optimize build times, improve reliability, and enhance the overall developer experience.
- Collaborate with various engineering teams to understand their build needs and provide effective solutions.
- Troubleshoot and resolve complex build issues across multiple platforms.
- Stay up-to-date with industry best practices and emerging technologies in build systems.
- Mentor junior engineers and contribute to a culture of technical excellence.
Requirements
- Strong proficiency in C++ development.
- Experience with scripting languages such as Python, PowerShell, or Bash.
- Extensive knowledge of source control systems like Perforce and Git.
- Deep understanding of build tools and systems (e.g., Unreal Engine build system, Visual Studio, Xcode, TeamCity, Jenkins, MSBuild, CMake).
- Familiarity with concepts like Unity Build and Distributed Compilation.
- Proven ability to optimize complex build processes for performance and reliability.
- Experience with cloud build technologies is a plus.
- Excellent problem-solving, communication, and collaboration skills.
Skills
C++PythonPowershellBashPerforceGitUnreal EngineVisual StudioXcodeTeamCityJenkinsMSBuildCMakeUnity BuildDistributed CompilationCloud Build Technologies