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Software Engineer Audio - Creative Innovation - Electronic Arts
Software Engineer
Lead audio software development for next‑generation gaming experiences, crafting immersive soundscapes with C++, Unity, and DSP techniques to deliver high‑fidelity, real‑time audio across multiple platforms.
About the role
Key Responsibilities
- Design, implement, and optimize audio systems and middleware integration for AAA titles using C++ and Unity.
- Develop real‑time DSP algorithms to enhance sound quality, spatialization, and dynamic audio effects.
- Collaborate with game designers, artists, and audio producers to translate creative concepts into technical solutions.
- Maintain and extend audio pipelines, ensuring performance, scalability, and cross‑platform compatibility.
- Debug, profile, and troubleshoot audio issues on PC, console, and mobile platforms.
Requirements
- 3+ years of professional audio software development experience.