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Research Scientist, Reconstruction and Rendering
Research Scientist, Reconstruction and Rendering
Meta is seeking a Research Scientist focusing on facial performance and appearance capture, reconstruction, and rendering for virtual humans. This role involves planning and executing cutting-edge research, developing advanced technologies for virtual human generation, and collaborating with cross-functional teams.
About the role
About the Role
The focus of this role is on facial performance and appearance capture, reconstruction and rendering. The position requires a combination of education and experience in computer vision, computer graphics, and machine learning.
Responsibilities
- Plan and execute cutting-edge research to advance the state-of-the-art in virtual humans.
- Develop new advanced technologies related to the generation of convincing virtual humans, like dense 3D surface reconstruction and rendering methods.
- Formulation of new machine learning, analysis, and simulation approaches for virtual humans.
- Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solutions, experiments and concepts that advance the entire project.
Minimum Qualifications
- Currently has or is in the process of obtaining a PhD in computer science or related field and 2+ years of experience in Computer Vision or Computer Graphics, or related fields.
- Experience with advanced image synthesis, ray tracing, sampling and physically based shading.
- Experience coding in C, C++, Python or similar programming language.
- Interpersonal experience: cross-group and cross-culture collaboration.
- Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.
Preferred Qualifications
- Proven track record of achieving significant results as demonstrated by grants, patents or fellowships, as well as first-authored publications at leading workshops or conferences such as CVPR, EGSR, ECCV/ICCV, SIGGRAPH, NeurIPS, etc.
- Experience with character generation for high-end VFX and/or video game applications.
- Experience with machine learning and state-of-the-art deep learning models (CNN, VAE, GAN) and differentiable rendering.
- Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub).
- Experience with designing real-time systems in C++.