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Lead 3D Artist - Social VR - Vinci Games
Software Engineer
Lead 3D Artist for a cutting‑edge social VR studio, driving art direction, high‑fidelity asset creation, and real‑time optimization using Unity, Unreal, Blender, and Maya.
About the role
Key Responsibilities
- Define and execute the visual style for multiplayer VR experiences, ensuring consistency across characters, environments, and UI.
- Produce high‑quality 3D assets (models, textures, rigging, animation) using Blender and Maya, optimized for real‑time performance in Unity and Unreal Engine.
- Develop custom shaders and material pipelines to achieve immersive visual effects while meeting frame‑rate targets for VR headsets.
- Collaborate closely with designers, engineers, and product leads to integrate art assets, iterate on gameplay feedback, and maintain a smooth development pipeline.
- Mentor junior artists, establish best practices, and enforce asset naming, LOD, and memory‑budget standards.
Requirements
- 5+ years of professional 3D art experience, with a strong portfolio of VR or AR projects.
- Proficiency in Unity and/or Unreal Engine for VR, including experience with Oculus, Vive, or similar platforms.
- Advanced skills in Blender, Maya, or comparable 3D modeling and animation tools.
- Deep understanding of shader programming, lighting, and performance optimization for real‑time VR.
- Excellent communication, teamwork, and ability to lead artistic direction in a fast‑paced, collaborative environment.
Skills
unityunreal engineblender