Graphics Engineer focused on OpenGL and embedded graphics, designing and optimizing high‑performance graphics software for automotive display systems using C/C++.
About the role
Key Responsibilities
Design, develop, and optimize graphics software solutions for next‑generation automotive display platforms.
Implement and maintain OpenGL pipelines and shader programs tailored for embedded hardware.
Collaborate with hardware and firmware teams to integrate graphics stacks into embedded systems.
Profile and tune rendering performance, ensuring low latency and high frame rates.
Participate in code reviews, unit testing, and continuous integration to maintain code quality.
Requirements
3–8 years of experience in graphics engineering with a strong focus on OpenGL.
Familiarity with automotive or real‑time embedded systems is a plus.
Strong problem‑solving skills and ability to work in a collaborative, fast‑paced team.