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Game Designer - Trading Card Game - FANATICS COLLECTIBLES
Software Engineer
Creative Game Designer specialized in digital trading card games, responsible for designing gameplay systems, balancing card mechanics, and delivering engaging player experiences using Unity and C# within an Agile environment.
About the role
Key Responsibilities
- Design and iterate core gameplay loops, card abilities, and progression systems for a digital TCG platform.
- Collaborate with artists, developers, and product owners to translate concepts into functional prototypes using Unity and C#.
- Balance card power levels, economy, and meta through data analysis and playtesting.
- Define UI/UX flows for deck building, matchmaking, and in‑game interactions to ensure intuitive player experiences.
- Maintain design documentation, user stories, and specifications within an Agile sprint framework.
Requirements
- Proven experience designing digital trading card games or similar strategy titles.
- Strong proficiency with Unity engine and C# scripting.
- Deep understanding of card mechanics, game balance, and player progression systems.
- Excellent communication skills and ability to work cross‑functionally in fast‑paced Agile teams.
- Passion for gaming and staying current with industry trends in collectible card games.