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Engineer in Residence Gesture Based Mobile Games - career
Software Engineer
Lead the creation of a new mobile gaming experience that uses real‑time hand gestures captured by the phone camera, delivering low‑latency, responsive gameplay with cutting‑edge computer vision and mobile development techniques.
About the role
Key Responsibilities
- Design and implement a low‑latency hand‑tracking pipeline that maps camera input to in‑game actions.
- Build a fully playable gesture‑driven mobile game prototype, ensuring smooth, responsive interaction.
- Collaborate with designers to translate physical gestures into engaging gameplay mechanics.
- Optimize performance for both iOS and Android platforms, balancing accuracy and battery usage.
- Iterate rapidly based on user testing, refining gesture recognition and game feel.
Requirements
- Strong background in computer vision and hand‑tracking algorithms.
- Proficiency in mobile development (Swift, Kotlin, or cross‑platform frameworks).
- Experience with real‑time processing and performance optimization on mobile devices.
- Passion for game design and a portfolio of interactive prototypes or games.
- Excellent problem‑solving skills and ability to work independently in a fast‑paced environment.