remote
3D Modeler Engineer Software 2 - HII
Software Engineer
We're looking for a Software Engineer focused on designing and building scalable technical solutions. This mid level role requires 3+ years of relevant experience.
About the role
- Create and publish high quality, exercise ready 3D models in various formats
- Produce models that meet Unity and .fbx/.3ds Max requirements
- Maintain and update 3D model and texture libraries
- Work directly with source data providers, planners, and customers to gather and refine requirements
- Test and optimize models to ensure proper rendering in simulation environments
- Collaborate with cross functional team members to troubleshoot, adjust, and enhance 3D models throughout the production lifecycle
- 2 years relevant experience with Bachelors in related field; 0 years experience with Masters in related field; or High School Diploma or equivalent and 6 years relevant experience.
- Bachelor’s degree in Art, Gaming, Graphics, or related field, plus 2–4 years of relevant experience
- Strong experience in 3D modeling, texturing, scripting, and animation for gaming or simulation environments
- Skilled in UV mapping, polygon optimization, LOD design, and high/low poly modeling
- Proficiency with tools such as 3ds Max, UV Layout, Maya, Adobe Photoshop, or Blender
- Familiarity with formats such as .flt, .obj, .skp, and .hpy
- Experience with Unity3D, Unreal Engine, CryEngine, Havok, VBS, or similar platforms preferred
- Experience with animation, rigging, or weighting
- Basic knowledge of C++, C#, or JavaScript within a game engine environment
- Strong communication and teamwork skills
- U.S. citizenship required; must be able to obtain a Secret security clearance
Skills
machine learningjavascriptcunityunreal engineadobe creative suitephotoshop