
Ph.D in Computer Science graduated from Zhejiang University, China. Speech-driven facial animation. 3D facial reconstruction (3DMM).
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IEG
Game Developer
June 25, 2026 – Present
psfa-2022
June 2, 2024 – June 6, 2024
PyTorch Implementation of our paper "Personalized Audio-Driven 3D Facial Animation via Style-Content Disentanglement" published in IEEE TVCG.
View Projectsdfa-2019
June 24, 2020 – May 28, 2024
PyTorch Implementation of our paper "Speech-Driven Facial Animation with Spectral Gathering and Temporal Attention" published in Springer FCS.
View Projectffmpeg-rvl
September 8, 2018 – March 15, 2020
RVL lossless depth image compression plugin for ffmpeg
View Projectglow-pytorch
July 12, 2018 – April 25, 2019
pytorch implementation of openai paper "Glow: Generative Flow with Invertible 1×1 Convolutions"
View ProjectCultural Fit Analysis
The candidate's project portfolio is heavily skewed towards academic research and personal learning, particularly in areas like facial animation and media processing. While these demonstrate strong technical capabilities, there is limited evidence of direct game development projects or contributions to larger game development teams, which might impact cultural fit within a typical game studio environment. The current role as 'Game Developer' at IEG is recent and lacks details.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's projects are primarily personal and research-focused, with no team collaboration details provided. No psychometric test results are available.