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Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
ExKismet
July 6, 2021 – July 6, 2021
ExSequencer: Embed Sequences into any blueprints(They just need to be able to create variables.).
View ProjectUnrealEngine_2020-06-11
June 11, 2020 – June 11, 2020
UnrealEngine_2020-06-11 — GitHub repository
View ProjectLightact-UE4
June 20, 2018 – March 30, 2018
A set of functionalities enabling integration of Unreal Engine with Lightact media server.
View Project3DRudderSDK_Unreal_Engine
November 23, 2017 – November 9, 2017
[Game Engine] : Plugin 3dRudder Unreal Engine
View ProjectUE4Kinect
February 13, 2017 – February 13, 2017
This is UE4 plugin with Kinect(Microsoft XBox 360 or XBox One Kinect 2.0) functions.
View ProjectCrazyPaintballs
February 8, 2017 – February 9, 2017
一款彩蛋大战游戏。采用虚幻引擎4开发。参考:“CRAZY PAINTBALL WAR!!”( https://www.youtube.com/watch?v=wPr3oCoM0fg ); “Crazy Paintball Battle !!”( https://www.youtube.com/watch?v=KS_00EunwLs )。
View ProjectiMessengerUE4Plugin
November 14, 2016 – November 14, 2016
One Unreal Engine 4 Plugin which is used to send/receive network messages in UE4 bluprints.
View ProjectCultural Fit Analysis
The candidate's projects are heavily focused on Unreal Engine and game development, indicating a strong passion for this domain. While this shows dedication, the lack of diversity in project types and technologies outside of game engines might limit adaptability to a broader backend engineering role not specifically tied to game development. The projects are personal, suggesting self-motivation and initiative.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. No psychometric test results or interview feedback are available.