
Senior Ai Gameplay Engineer - Epic Games
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After 10 years at Zenimax, I'm looking for my next adventure! Looking for Senior+ Ai Engineering roles or Engineering Leadership roles! Hello! My name is Trevin Liberty. I’m a game programmer that enjoys all types of programming with a specific interest in AI. I received my undergraduate degree in computer science from Texas State University and continued on to get my masters in digital game development from the Guildhall at SMU.
The Guildhall at SMU
Master of Interactive Technology (MIT) in Digital Game Development, Software Development
January 1, 2012 – January 1, 2014
Texas State University
Bachelor of Science (B.S.), Computer Science
January 1, 2007 – January 1, 2011
Epic Games
Senior Ai Gameplay Engineer
October 1, 2025 – Present
Remote
ZeniMax Online Studios
Lead Gameplay Engineer
June 1, 2024 – June 1, 2025
Austin, Texas, United States · Remote
Arkane Studios
Lead AI Engineer
January 1, 2022 – June 1, 2024
On-site
Arkane Studios
Senior AI Engineer
September 1, 2019 – January 1, 2022
On-site
Arkane Studios
AI Engineer
June 1, 2014 – September 1, 2019
On-site
Team C Studios (Student Team)
Programmer
June 1, 2013 – December 1, 2013
Plano, TX
Order 166 Studios (Student Team)
Sole Programmer
January 1, 2013 – May 1, 2013
The Guildhall at SMU
Abominable Studios (Student Team)
Sole Programmer
October 1, 2012 – December 1, 2012
The Guildhall at SMU
Armourgeddon
June 1, 2013 – December 1, 2013
Armourgeddon is a third-person, steampunk mech action game. With access to ten different weapons, each with a devastating super attack, players can battle through vast hordes of enemies using whatever play style they choose. Use long range weapons, close range weapons, melee attacks, turrets, mines, you name it! Tear through the battlefield with style and class, and have fun doing it.
DeathBall
February 1, 2013 – May 1, 2013
DeathBall is a first person shooter capture the flag game, where instead of two flags the players try to capture one big ball. The game sets in a futuristic environment where two robot teams compete on a death sport. The teams have to roll the ball into the other team's goal to score 1 point, the first team to score 5 points wins. The robots use different weapons to move the ball in different ways through the levels. In order for the players not to die they must avoid the hazards that surround the level or even the ball itself when is moving too fast. The game has a humored style communicated through the visuals, and the overall gameplay.
Salvage Runner
October 1, 2012 – December 1, 2012
Salvage Runner is a fast paced, top-down spaceflight game focused around the fantasy of being an interstellar smuggler.
Cultural Fit Analysis
The candidate's extensive experience in the game development industry, working for prominent studios and contributing to multiple personal projects, demonstrates a strong passion and commitment to the field. Their progression through various roles, including lead positions, indicates a collaborative and growth-oriented mindset. The focus on AI and gameplay aligns perfectly with the demands of modern game development, suggesting a strong cultural fit within a technically driven and innovative environment.
Soft Skills & Operational Fit
The candidate's career progression into lead roles at major game studios suggests strong leadership, teamwork, and problem-solving skills. The consistent focus on AI and gameplay engineering indicates a dedicated and specialized operational fit for a Game Developer role, particularly one involving complex systems. The lack of psychometric test results means specific insights into work attitude, stress handling, and team collaboration are not available, but career trajectory implies competence.