
Senior Tools Engineer at MachineGames
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More than 17 years games industry experience; Shipped several ESO expansions, shipped The Culling for Xbox One and PC, Jetpack Fighter on Iphone/Ipad; 3 shipped expansions to Eve Online, Eve Online: Incarna, Eve Online: Incursion, and Eve Online: Crucible. I have worked in many specialty areas in games, including gameplay, UI, backend, servers/networking, tools, and a little bit of audio, but my biggest focus has been World building and Game Tools. My last position was a Principal Tools Engineer at Zenimax Online Studios on an unannounced title, using mostly C++, QT, and Houdini.
Commonwealth University-Bloomsburg
BS, Computer Science
January 1, 2000 – January 1, 2003
Drexel University
Computer Science
January 1, 1997 – January 1, 2000
MachineGames
Senior Tools Engineer
February 1, 2026 – Present
Uppsala, Uppsala County, Sweden · Hybrid
ZeniMax Online Studios
Principal Tools Engineer
December 1, 2023 – July 1, 2025
ZeniMax Online Studios
Senior Software Engineer
December 1, 2018 – December 1, 2023
Xaviant
Senior Network/Backend/Platform Programmer
November 1, 2016 – November 1, 2018
Cumming, GA
Hi-Rez Studios
Programmer
September 1, 2014 – October 1, 2016
Alpharetta, GA
Motion Reality Inc
Software Engineer
June 1, 2014 – September 1, 2014
Marietta, GA
CCP
Tools Programmer
August 1, 2012 – April 1, 2014
CCP
Associate Game Programmer
January 1, 2008 – August 1, 2012
LaFrance Corp
Programmer/Analyst
May 1, 2003 – December 1, 2007
Cultural Fit Analysis
The candidate has a long history in the gaming industry, working for multiple prominent studios (MachineGames, ZeniMax Online Studios, Xaviant, Hi-Rez Studios, CCP). This indicates a strong cultural alignment with game development environments. The diverse roles from associate programmer to principal tools engineer, and experience with various engines and platforms, suggest adaptability and a broad technical interest. However, the target role is 'Unity Developer' while the recent experience is heavily focused on C++ and proprietary/Unreal engines, with only one explicit mention of Unity from 2014-2016. This might indicate a gap in recent, dedicated Unity expertise.
Soft Skills & Operational Fit
The candidate's resume indicates experience in mentoring junior programmers, conducting code reviews, and participating in technical interviews, suggesting strong collaboration and leadership potential. Scrum Master experience also points to good organizational and team coordination skills. The focus on building and improving tools aligns well with operational efficiency.