Unity Game Developer with 8+ years in mobile game development and real-time multiplayer systems.
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Results-driven Senior Unity Game Developer with 9+ years of experience building high-impact mobile games that have collectively achieved millions of downloads on Google Play and the App Store. Deep expertise in Unity 3D & 2D, real-time multiplayer systems, and SDK integrations. Proven ability to drive product success from early concept through launch and post-release growth contributing to studio revenue through strong game architecture, performance optimization, and engagement-focused feature design. Comfortable owning complex systems end-to-end and collaborating with cross-functional teams to ship polished, production-ready titles.
University of the Punjab
Bachelor of Science · Computer Science
August 1, 2013 – June 30, 2017
GenlTeam Solutions
Senior Software Engineer
January 1, 2020 – Present
Punjab, Pakistan
GenlTeam Solutions
Software Engineer (Remote)
January 1, 2019 – December 1, 2019
Punjab, Pakistan
GenlTeam Solutions
Associate Software Engineer
July 1, 2018 – December 1, 2018
Punjab, Pakistan
GenlTeam Solutions
Junior Software Engineer
November 1, 2017 – June 1, 2018
Punjab, Pakistan
Playtime Adventure Multiplayer
June 22, 2026 – Present
A competitive online multiplayer title built entirely in-house, achieving 10M+ downloads on Android. Architected the real-time networking layer using Photon, supporting player synchronization, matchmaking, and multiple gameplay modes including a unique Teacher vs Student format. Focused on network performance tuning and gameplay balance to maximize session length and replayability.
Prankster 3D
June 22, 2026 – Present
A physics-driven simulation game developed as a core studio product, accumulating 10M+ downloads on Android. Designed and implemented the full suite of prank interaction systems and player-driven mechanics, then led a performance overhaul that significantly increased FPS consistency across low-to-mid-range Android devices expanding the addressable player base.
Space Critters Puzzle Arcade
June 22, 2026 – Present
A swipe-based puzzle mobile game with deep level progression systems released across iOS and Android. Delivered core puzzle mechanics, fluid controls, and an integrated monetization system featuring multiple in-app purchase tiers and reward loops designed to improve both engagement and revenue per user.
Rib Shack Cooking Restaurant
June 22, 2026 – Present
A branded restaurant simulation game built as an interactive marketing experience for a client. Implemented cooking mechanics, order management workflows, and in-game currency systems delivering a polished, fully branded product that drove real customer engagement.
Elemental Rush Tower Defense
June 22, 2026 – Present
A strategy-based tower defense game where players must survive relentless enemy waves using powerful towers and tactical upgrades. Implemented core combat systems, enemy wave mechanics, upgrade progression, and responsive gameplay controls. Focused on creating engaging strategic gameplay, smooth performance on mobile devices, and a scalable system for adding new enemies, abilities, and levels.
Cultural Fit Analysis
The candidate has consistently worked at GenlTeam Solutions, progressing from Junior to Senior Software Engineer, indicating loyalty and growth within a single company culture. Their experience across various game genres (multiplayer, simulation, puzzle, tower defense) and project types (internal products, client projects) demonstrates adaptability and a broad skill set. The focus on mobile game development aligns well with common industry practices for rapid iteration and diverse project portfolios.
Soft Skills & Operational Fit
The candidate's resume highlights leadership in architecture and development, collaboration with producers and designers, and ownership of complex systems, indicating strong operational fit and soft skills relevant to a senior role. Their focus on performance, scalability, and monetization also suggests a business-oriented mindset.