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VolumeTextureSH_Unity
July 6, 2016 – July 7, 2016
Store SH coefficients to volume textures for Unity 5.3
View ProjectTriangle_Based_Rendering_D3D12
November 29, 2015 – September 26, 2016
A DirectX 12 modified tile-based rendering framework
View ProjectIndirectLighting_Unity
November 29, 2015 – November 29, 2015
A set of new components to support physically-based direct and indirect lighting in Unity4
View ProjectGPU_Based_Voxelization_D3D11
November 29, 2015 – November 29, 2015
A DirectX 11 implementation of voxelization
View ProjectDeferredShadingD3D12
July 3, 2015 – January 15, 2016
A deferred shading implementation with DirectX 12
View ProjectCultural Fit Analysis
The candidate's personal projects demonstrate a strong passion for game development and graphics programming, which aligns well with a role in this domain. The diversity of projects, from low-level DirectX implementations to Unity-based solutions, indicates a broad interest within the field. However, without information on collaborative projects or team experiences, assessing team collaboration or broader cultural fit is limited.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. No psychometric test results or interview feedback provided.