
programmer c++/c#/python
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GhostJamGames
Frontend Developer
June 26, 2026 – Present
UnrealInventory
October 6, 2021 – October 23, 2021
A data-driven inventory plugin for Unreal Engine based games built entirely in C++.
View ProjectUECommon
March 16, 2021 – March 28, 2021
A plugin that adds more functionality to Unreal Engine.
View ProjectVSDiscordRP
December 2, 2020 – December 25, 2021
Discord Rich Presence for Visual Studio.
View ProjectUEProjectTool
November 4, 2020 – December 21, 2021
A C# utility tool to handle common tasks when developing with UE4/5.
View ProjectSteamBridge
October 29, 2020 – October 30, 2024
An Unreal Engine implementation of the Steamworks API.
View ProjectInventoryPlugin
April 18, 2020 – October 20, 2021
A UE4 plugin to add an inventory to your game.
View ProjectActorSpawnerPlugin
February 5, 2020 – December 31, 2021
Spawn actors in your level(s) with not much work.
View ProjectA3Packer
March 19, 2017 – June 4, 2017
A GUI for Packing and Obfuscating Arma 3 missions licensed under MIT.
View ProjectCultural Fit Analysis
The candidate's project portfolio is heavily focused on C++ and Unreal Engine, indicating a strong interest in game development or low-level systems. While there is one Django project, the overall breadth of technologies outside of C++ is limited. The target role is 'Frontend Developer', which typically implies a focus on web technologies (HTML, CSS, JavaScript frameworks). The current experience as 'Frontend Developer' at GhostJamGames is noted, but without further details on the technologies used, it's difficult to fully assess the alignment with a general frontend role. The lack of diverse frontend technologies in personal projects suggests a potential mismatch for a typical web-focused frontend position.
Soft Skills & Operational Fit
Insufficient data to assess soft skills and operational fit. The candidate's project descriptions are concise, but there is no information regarding collaboration, problem-solving approaches, or communication style.