
Game Developer
AI is analyzing your overall score…
Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
Pole To Win Co.
Game Developer
June 18, 2026 – Present
project-v-vulkan
June 7, 2026 – Present
Vulkan rendering backend for the Project V engine stack. Implements the rendering interfaces from project-v-core using Vulkan, providing GPU resource management and draw submission for engines and games built on Project V.
View Projectproject-v-engine
May 29, 2026 – Present
C++ game engine built on top of project-v-core. Implements core interfaces using GLFW, spdlog, Assimp, and (later) pluggable render backends, and provides runtime systems for windowing, logging, resource loading, and application management.
View Projectproject-v-core
May 26, 2026 – Present
Core C++ abstractions for the Project V ecosystem. Defines engine‐agnostic interfaces for application, windowing, rendering, logging, and asset loading that other Project V repositories implement.
View ProjectSkyDominion
March 4, 2024 – April 22, 2024
Multiplayer aerial combat game developed based on Unreal Engine 5.3, utilizing the Steam online subsystem.
View ProjectPlanetsAR
August 25, 2020 – December 7, 2020
Bring Planets to Life via Augmented Reality (AR)! Let's go 🚀
View ProjectCultural Fit Analysis
The candidate's project portfolio shows a strong passion for game development, which aligns well with a Game Developer role. The diversity of projects, from full games to engine components, indicates a proactive and self-driven individual. However, the lack of team-based projects or professional experience beyond the current role (which has no listed skills) makes it difficult to fully assess cultural fit in a collaborative environment.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. No psychometric test results or interview feedback provided.