
Animation Programmer
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Assessing your cultural and operational fit
AbilitySelectorPlugin
August 14, 2022 – August 14, 2022
Creating data asset that can make it easy to choose which ability to activate. Can be really useful for hack and slash or open world games
View ProjectTraceAndSweepCollision
April 25, 2022 – March 21, 2025
Detecting collisions using synchronous and asynchronous line trace and sweep trace to avoid paper bullet problem [C++, UE4, UE5, Plugin]
View ProjectCustomCharacterJump
January 1, 2022 – January 2, 2022
Using curves to change the way character jumps and falls in Unreal Engine
View ProjectBomberMan
January 11, 2018 – January 18, 2018
Crude implementation of BomberMan in UE4.18.2
View ProjectPathfinding
July 16, 2017 – July 16, 2017
Implemented various pathfinding alrogrithms including Breath First-Search, Greedy Best-First, Dijsktra's algorithm and A* algorithm.
View ProjectPangea-Procedural-Vegetation
May 31, 2017 – June 2, 2017
Procedural vegetation using L-Systems (UE 4.16)
View ProjectBattle-City-Game
April 22, 2017 – October 20, 2019
Battle City game is a clone of the NES arcade game BattleCity 1985.
View ProjectCultural Fit Analysis
The candidate's project portfolio is highly focused on game development, which aligns well with a 'Game Developer' target role. However, the projects are exclusively personal, which limits insight into team collaboration or experience in a professional development environment. The breadth of skills is narrow, primarily C++ and Unreal Engine, which is suitable for a specialized role but might indicate less adaptability to diverse tech stacks.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's profile primarily showcases technical project work without details on collaboration, problem-solving approaches, or communication style.