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Ingolstadt University of Applied Sciences
Game Developer
June 25, 2026 – Present
AI_autonomy
April 1, 2026 – Present
Public Repository for IT:U IUI Group Papers on AI Design and Human Autonomy
View ProjectDriverSituationAwarenessAssessment
July 10, 2024 – September 29, 2024
DriverSituationAwarenessAssessment — GitHub repository
View ProjectHGB_FishingSimulator
April 12, 2024 – June 20, 2024
2024 RTE Project on Creating a Realistic Fishing Simulation with Hardware and Virtual Reality
View ProjectAITentiveMultitasking
February 21, 2024 – Present
This project contains the Unity environment for multitasking research by the Intelligent User Interfaces Group of the Interdisciplinary Transformation University Austria (IT:U)
View ProjectADS-Driving-Simulator
January 23, 2018 – August 5, 2020
ADS-Driving-Simulator — GitHub repository
View ProjectCultural Fit Analysis
The candidate's projects show a strong inclination towards research-oriented and simulation-heavy game development, which aligns with roles requiring deep technical understanding in graphics and physics. The diversity of shader languages used (ShaderLab, HLSL, GLSL) indicates adaptability. However, all projects are personal, and there is only one current professional experience listed with a future start date, making it difficult to assess collaborative experience or fit within a team-oriented development culture.
Soft Skills & Operational Fit
Insufficient data to assess soft skills and operational fit. Psychometric test scores are 0, providing no insight.