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Fast-Trigonometric-Functions
June 16, 2025 – June 16, 2025
Drop-in replacements for some common C++ trigonometric functions. On average, about 1.5x - 2.5x faster than their standard library counterparts, with 4 decimal places of accuracy. Suitable for games and real-time applications.
View Projectsforzinda_math_library
January 17, 2025 – January 17, 2025
Math library for the Sforzinda game engine.
View Projectcstd
March 26, 2023 – March 26, 2023
A C implementation of the C++ STL containers library.
View Projectsimd_class_library
January 21, 2023 – January 17, 2025
A single-header vector class that takes advantage of GCC's, Clang's, and MSVC's auto-vectorization features and produces highly optimized SIMD code without the need to explicitly invoke SIMD functions.
View Projectcthreads
November 20, 2022 – November 20, 2022
Single-header, C11 threads implementation.
View Projectc_math_library
October 29, 2022 – March 14, 2023
Highly optimized, single-header, 3D math library written in C. Uses SIMDE as the back-end for auto-vectorization on most platforms.
View ProjectCultural Fit Analysis
The candidate's projects are primarily focused on low-level C++ development, performance optimization, and game engine related math. While these demonstrate strong technical depth, the lack of diversity in technologies (e.g., backend frameworks, databases, cloud platforms) and project types (all personal, no team projects) suggests a potential narrow focus. This might require additional assessment to determine fit for a typical Backend Engineer role which often involves broader system design and integration challenges.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. No psychometric test results or interview feedback are available.