
I'm a gameplay designer & I have worked in JavaScript, Java, C++ w/ SFML, & Swift w/ SpriteKit. I am always open to learning new things!
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Scramble
August 21, 2016 – September 15, 2016
A C++ with SFML Summer Project. Implements a clone of the classic, horizontally scrolling, space shooter game Scramble.
View ProjectlevelManager
August 3, 2016 – August 3, 2016
Node-switching method of handling transitions from one level to another. Example by Mitchel Hudson //soggybag
View ProjectPong
July 10, 2016 – September 11, 2016
A C++ with SFML Summer Project. Implements the classic game of Pong with sound and adds a non-standard feature to the game.
View ProjectMagicalTypika
July 6, 2016 – August 13, 2016
My first official iOS game to be released on the App Store. A Magical girl RPG typing battle game for iOS, designed to gamify and improve typing proficiency on mobile devices
View ProjectMultiFight
July 5, 2016 – July 8, 2016
A multiplication tables game pair programmed by Norma Tu and Carlos Diez for a 4 day game jam at Make School Summer Academy 2016. Programmed in Swift for iOS platform.
View ProjectStacking-Tower-master
July 1, 2016 – July 1, 2016
Modified version of this https://github.com/soggybag/Stacking-Tower
View ProjectStacking-Tower
July 1, 2016 – July 1, 2016
Modified version of Mitchel's Stacking Tower found here: https://github.com/soggybag/Stacking-Tower
View ProjectSushiNeko
June 29, 2016 – June 30, 2016
A copycat iOS game of "Timberman," coded in Swift at the MakeSchool Summer Academy (2016).
View ProjectPeevedPenguins
June 28, 2016 – June 29, 2016
A Make School Summer Academy 2016 game replica of "Angry Birds" for the iOS platform, coded in Swift.
View ProjectGameOfLife
June 27, 2016 – June 28, 2016
A MakeSchool Summer Academy 2016 tutorial project on Conway's Game of Life, made for the iOS platform using Swift
View ProjectCultural Fit Analysis
The candidate's project history indicates a strong personal drive and interest in game development, particularly for iOS. This aligns with a culture that values self-starters and passion for the platform. However, the projects are all personal and lack diversity in terms of team collaboration or exposure to different project types beyond games, which might limit adaptability in a broader team or product environment.
Soft Skills & Operational Fit
Insufficient data to assess soft skills and operational fit. The candidate's profile primarily showcases technical project work without details on collaboration, problem-solving approaches, or communication in a team setting.