
Game Programmer, Technical Artist, Software Engineer. Worked on Tinkerlands, Norland, Voidigo, RetroMania Wrestling and other games.
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Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
ShaderToHuman.gml
January 18, 2026 – Present
GameMaker port of a HLSL/GLSL library for debugging shaders
View ProjectShady.gml
June 23, 2024 – Present
GameMaker shader preprocessor for code reuse! Import and inline directives, generating shader variants.
View ProjectOKColor.gml
November 5, 2023 – Present
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
View ProjectDuplicateSequence.gml
March 17, 2023 – September 6, 2024
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
View ProjectDeepCopy.gml
December 2, 2020 – March 18, 2023
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
View Projectforeach.gml
June 17, 2020 – October 13, 2020
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
View ProjectArrayList.gml
May 25, 2020 – December 3, 2020
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
View ProjectException.gml
May 25, 2020 – March 29, 2025
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
View Projectquicksort.gml
May 25, 2020 – Present
array_sort function using a modified quicksort algorithm, for GameMaker Studio 2.2
View ProjectCultural Fit Analysis
The candidate's projects are exclusively personal and heavily focused on GameMaker Language, indicating a strong passion for game development and a self-driven learning approach. This aligns well with a Game Developer role. However, the lack of team projects or diverse technology exposure might suggest a need to evaluate collaboration skills and adaptability to different tech stacks in a professional team environment.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's projects indicate a strong independent work ethic and a focus on foundational tooling, which could suggest a preference for deep technical problem-solving.