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Vice President, Games and Interactive Experiences • Strategy, Portfolio, and Innovation (Product, Technology, and Gen AI) @ Netflix • Creative and Technology Executive • Product Development Leader • Executive Producer
I am a versatile and ambitious technical, creative, and product leader, with a wide range of experience directing games, product, and interactive media. Through my 20+ year journey in the industry, I've had the pleasure of learning AAA game development from the very best creators, at leading studios around the world. Each experience has allowed me to respect and understand what it takes to define a vision, lead and manage a team, and nurture a culture to reach quality. I have consistently led and shipped critically acclaimed, polished, and profitable titles across multiple genres and platforms. Credited on: Fortnite (PS5, PS4, XBOX Series X/S, XBOX One, PC, Nintendo Switch, Android, iOS) God of War: Ragnarok (PS5, PS4) God of War (PC) God of War (PS4) Just Cause 3 (PS4, XBOX One, PC) Far Cry 3 (PS3, XBOX 360, PC) FIFA 10 (PS3, XBOX 360) FIFA 09 (PS3, XBOX 360) UEFA Euro 2008 (PS3, XBOX 360) FIFA 08 (PS3, XBOX 360) FIFA 07 (PS3, XBOX 360) NBA Live 07 (PS3, XBOX 360)
University of Waterloo
Bachelor of Mathematics, Honors Computer Science (Co-op Program)
January 1, 2000 – January 1, 2005
Netflix
Vice President, Game Technology and Portfolio Development
October 1, 2024 – Present
Los Angeles Metropolitan Area
Epic Games
Vice President, Game Development
May 1, 2024 – October 1, 2024
Los Angeles Metropolitan Area
Epic Games
Senior Director, Game Development
June 1, 2023 – May 1, 2024
Los Angeles Metropolitan Area
Epic Games
Senior Director of Engineering, UXUI, and Animation
June 1, 2022 – June 1, 2023
Los Angeles Metropolitan Area
Epic Games
Senior Director of Engineering, Gameplay
October 1, 2021 – June 1, 2022
Los Angeles Metropolitan Area
Santa Monica Studio
Game Director / Executive Producer
October 1, 2019 – October 1, 2021
Los Angeles Metropolitan Area
Santa Monica Studio
Gameplay Director
March 1, 2018 – October 1, 2019
Los Angeles Metropolitan Area
Santa Monica Studio
Gameplay/AI Engineering Lead, Principal Staff
January 1, 2016 – March 1, 2018
Los Angeles Metropolitan Area
Avalanche Studios - NYC Studio
Founding Member | Lead Programmer - Character Animation/AI Development
September 1, 2011 – January 1, 2016
New York City
Ubisoft Entertainment - Montreal Studio
AI Realization Director & Principal Programmer - AI/Animation Development
July 1, 2009 – September 1, 2011
Greater Montreal Metropolitan Area
Electronic Arts - EA Canada
Software Engineer II - Animation/Gameplay and Engine Development
July 1, 2005 – July 1, 2009
Greater Vancouver Metropolitan Area
Electronic Arts (EA)
Software Engineer - Engine and Pipeline Development
September 1, 2004 – December 1, 2004
Vancouver, BC
Apple
Software Engineer
January 1, 2004 – April 1, 2004
Greater Vancouver Metropolitan Area
AMD
Software Engineer - Multimedia Drivers
January 1, 2002 – January 1, 2003
Greater Toronto Area, Canada
Cultural Fit Analysis
The candidate's career is almost exclusively within the gaming industry, holding very senior leadership positions. While this demonstrates exceptional capability within that domain, the target role of 'Backend Engineer' suggests a need for core backend system design and implementation skills that are not explicitly detailed in their resume, which focuses more on game-specific engineering (AI, animation, gameplay) and executive management. The transition from VP/Director roles in game development to a Backend Engineer role might indicate a significant shift in focus or a desire to return to a more hands-on technical role. The breadth of skills is deep within game development but not explicitly broad across general backend engineering paradigms (e.g., distributed systems, microservices, cloud infrastructure, specific backend languages/frameworks outside of game engines). This could pose a cultural fit challenge if the target role requires a different technical domain or a more individual contributor focus.
Soft Skills & Operational Fit
The candidate's extensive experience in leadership roles, managing large teams, and driving complex projects suggests strong soft skills in leadership, strategic planning, and cross-functional collaboration. Their history of delivering high-quality, award-winning games indicates a strong operational fit for demanding, results-oriented environments. However, the provided data does not offer direct insights into communication clarity, work attitude, stress handling, or team collaboration beyond what can be inferred from their senior roles.