
Big into compilers
AI is analyzing your overall score…
Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
difflogic
May 24, 2025 – June 9, 2025
Train neural networks that distill into logic circuits, using JAX
View Projecttreegrep
March 31, 2022 – March 31, 2022
Semantic find-and-replace using tree-sitter-based macro expansion!
View Projecteffective
October 2, 2021 – October 2, 2021
Messing around with delimited continuations, fibers, and algebraic effects
View Projectkitbag
November 21, 2020 – August 6, 2021
Kitbag is a content-addressed versioned tree-structured graph-based datastore.
View Projectrust-abi-wiki
October 27, 2020 – November 2, 2020
A wiki about Rust's ABI and plans to stabilize it. Open to editing, all PRs will be merged.
View Projectmachine-110
August 13, 2020 – August 14, 2020
An (in progress) implementation of a CTS → rule 110 compiler
View Projectpasserine
January 15, 2020 – Present
A small extensible programming language designed for concise expression with little code.
View Projectkeikan
October 14, 2019 – June 6, 2022
An elegant (imo) rendering engine written in Rust.
View ProjectCultural Fit Analysis
The candidate's projects are heavily focused on low-level systems, programming language design, and rendering, primarily using Rust. While these skills are valuable, the direct alignment with a 'Game Developer' role is not explicitly demonstrated through game-specific projects or engines beyond a rendering engine. The breadth of technologies is somewhat narrow, focusing heavily on Rust. This suggests a strong technical interest but limited direct evidence of cultural fit for a typical game development team's diverse needs.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's profile primarily showcases technical project work without details on collaboration, communication, or problem-solving in a team context.