
Bilkent CS Student | Aspiring Game Engine & Systems Programmer | C#, C++, Unity | Creator of StructForge (NuGet)
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CS319-Team5-Lab-Review-System
June 11, 2026 – Present
CS319-Team5-Lab-Review-System — Dev.to repository
View Projectkepler-os
May 31, 2026 – Present
A hobby OS kernel written in C — scheduler, memory, syscalls, and disk I/O
View ProjectDeepBound-Engine-Core
February 13, 2026 – Present
High-performance 2D Sandbox Engine core featuring custom ECS architecture, SoA memory layout, and attribute-driven Binary Serialization. Powered by StructForge.
View Projectarena-allocator
January 6, 2026 – Present
⚡ Fast linear memory allocator for C++. O(1) allocation, bulk deallocation. Perfect for game engines and temporary data structures.
View ProjectStructForge
October 10, 2025 – December 18, 2025
High-performance C# Data Structures library (Grid2D, BitArray, RingBuffer, EnumSet) optimized for memory and CPU cache locality. Available on NuGet & OpenUPM.
View Projectshadow-of-roles-universal
April 28, 2025 – November 13, 2025
A role-based social deduction game inspired by Werewolf & Town of Salem. Built with Unity (C#) and published on Android.
View ProjectCultural Fit Analysis
The candidate's project portfolio shows a strong inclination towards personal, technically challenging projects, often involving low-level systems and performance optimization. This indicates a self-driven individual with a passion for engineering. However, the projects are heavily backend/systems focused, which may not directly align with a pure 'Frontend Developer' role without further validation of their frontend depth and collaboration experience.
Soft Skills & Operational Fit
Insufficient data to assess soft skills and operational fit. No psychometric test results or interview feedback provided.