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Omniverse Product Management., Physical AI Content Pipeline at NVIDIA
A senior level executive with a strong Product Management and Product Development expertise coupled with strategic thinking and leadership skills. Proven record of accomplishment at identifying, developing, and executing highly profitable software, mobile, AR|VR and cloud products with revenue of over 200 million. Extensive product acquisitions experience and talent recruitment. Diverse entrepreneurial background with experience in managing development teams from 5 – 200 employees ranging from software development, product management and user experience. Specialties: Research and Development, Product Management
Farmingdale State College
AS, Computer Graphics
January 1, 1990 – January 1, 1992
NVIDIA
Vice President, OMNIVERSE at NVIDIA
January 1, 2022 – Present
NVIDIA
Director of Product Management
February 1, 2018 – January 1, 2022
Autodesk
Senior Director, New Product Development, AR\VR, ML
January 1, 2015 – February 1, 2018
Autodesk
Senior Director of Product Management
May 1, 2013 – February 1, 2018
Autodesk
Senior Product Manager, Games Technology Group
October 1, 2010 – May 1, 2013
Kaos Studios/THQ
Founder / General Manager
January 1, 2005 – January 1, 2008
EA Digital Illusions CE AB
General Manager
January 1, 2004 – January 1, 2005
Trauma Studios
President
January 1, 2002 – January 1, 2004
RTzen, Inc.
VP of Design and Development
January 1, 2001 – June 1, 2002
Autodesk
Product Manager
January 1, 1998 – January 1, 2001
Autodesk
Lead Designer
January 1, 1996 – January 1, 1998
Autodesk
Application Engineer
January 1, 1995 – January 1, 1996
Computer Associates
3D Artist
January 1, 1992 – January 1, 1995
Cultural Fit Analysis
The candidate has a long and distinguished career primarily in leadership and product management roles within large, established technology companies (NVIDIA, Autodesk) and game studios (EA, THQ). This background suggests a fit for structured environments focused on innovation in 3D and immersive technologies. The target role of 'Unity Developer' is a significant shift from their recent executive-level product leadership positions. While their background in games and 3D content creation is relevant, the hands-on development aspect of a 'Unity Developer' role is not directly supported by recent experience or specific technical skills listed. This creates a potential mismatch in cultural fit for a pure development role, though their industry knowledge is invaluable.
Soft Skills & Operational Fit
The candidate demonstrates strong leadership, strategic thinking, and product development skills. Their extensive experience in managing teams and driving innovation in complex technical domains suggests a high operational fit for senior leadership roles. The descriptions indicate an ability to evangelize technology and build ecosystems, pointing to strong communication and collaboration skills. However, the provided data does not include specific soft skill assessments like psychometric tests, so this is inferred from career progression and role descriptions.