
WebXR consultant & full-stack web developer. A Director of the Hubs Foundation.
AI is analyzing your overall score…
Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
Hominid Software
Game Developer
June 23, 2026 – Present
notes-together
May 7, 2021 – Present
Get routine info out of your head! Toss in text and pictures. Be confident you can find any note on any device. Take control of your data with remoteStorage. Never spend time tidying up — unless you want to!
View Projectaframe-dial
February 22, 2021 – Present
A component with a transparent bezel texture and dynamic pie-wedge or circular bar shape. Suitable for a timer or gauge. Packaged for the A-Frame framework for WebXR.
View Projectaframe-lines
March 5, 2020 – Present
A component and primitive to draw a connected series of lines, for [A-Frame](https://aframe.io) [WebXR](https://immersive-web.github.io//). Similar to the [line](https://aframe.io/docs/1.0.0/components/line.html) primitive, but draws multiple lines.
View Projectaframe-atoll-terrain
March 12, 2019 – August 6, 2024
An A-Frame WebVR primitive that has a circle of high-resolution terrain near the origin, surrounded by a low-resolution sea or plain that stretches to the horizon
View Projectaframe-shader-buildings
January 6, 2019 – August 12, 2024
An A-Frame WebXR component for cheaply creating thousands of boxy buildings.
View Projectaframe-look-controls-z
October 4, 2018 – May 26, 2019
Drop-in replacement for A-Frame core look-controls. In magic-window mode, the virtual horizon stays parallel to the real horizon.
View Projectaframe-button-controls
April 6, 2018 – September 29, 2024
An A-Frame WebXR component that supports the controller functionality available everywhere - buttons. Especially useful for apps designed to be usable with Google Cardboard V2, Gear VR without a separate Controller, mobile and desktop.
View Projectaframe-simple-sun-sky
March 9, 2018 – August 7, 2024
An A-Frame WebVR sky primitive using a simple (and fast) gradient away from the sun
View Projectelfland-glider
December 28, 2017 – Present
Fly through fantastic worlds, help the merry and mischievous light elves, and avoid the surly and mischievous dark elves. A tranquil action game for WebVR and mobile web.
View Projectenyo-animated
October 24, 2015 – December 5, 2016
A library of UX-enhancing, 60 fps animated Controls for the Enyo JavaScript framework
View ProjectCultural Fit Analysis
The candidate's project portfolio is heavily focused on personal WebXR/A-Frame development, indicating a strong passion for game development and emerging web technologies. This aligns well with a Game Developer role that values innovation and self-driven learning. However, the lack of diverse project types or team-based projects makes it difficult to assess broader cultural fit beyond technical enthusiasm. The experience level is listed as 0, which contradicts the current employment, suggesting a data discrepancy or a very recent start in the role.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's project descriptions suggest a focus on technical implementation and problem-solving within the WebXR ecosystem.