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Principal AI Engineer at Hangar 13
My goal is to breathe life into the characters that I help to create. I began my studies in animation, in the hopes of learning how to bestow upon characters the Illusion of Life. I then went on to study computer science, and eventually got a PhD in Artificial Intelligence. This gave me the tool set to learn how to bestow upon characters the Illusion of Intelligence. My strengths are in Artificial Intelligence, Behavior, Machine Learning, System Design, Programming.
Trinity College Dublin
Doctor of Philosophy (PhD), Artificial Intelligence - Multi-Agent Reinforcement Learning
January 1, 2009 – January 1, 2015
Trinity College Dublin
MSc, Mobile and Ubiquitous Computing
January 1, 2008 – January 1, 2009
Technological University Dublin
BSc (Hons) in Computing, Computer Science
January 1, 2006 – January 1, 2008
Munster Technological University
Higher Certificate in Science in Computing, Computer Science
January 1, 2004 – January 1, 2006
Ballyfermot College of Further Educatioin
National Vocational Certificate Level 2 in Art, Animation
January 1, 2003 – January 1, 2004
Hangar 13
Principal AI Engineer
November 1, 2024 – Present
Brighton, England, United Kingdom · Hybrid
Behaviour Interactive
Principal AI Programmer
December 1, 2023 – November 1, 2024
Horsham, England, United Kingdom · Remote
Creative Assembly
Principal Artificial Intelligence Gameplay Programmer
April 1, 2023 – December 1, 2023
Creative Assembly
Senior Artificial Intelligence Gameplay Programmer
December 1, 2019 – April 1, 2023
Creative Assembly
Artificial Intelligence Gameplay Programmer
August 1, 2018 – December 1, 2019
Creative Assembly
Artificial Intelligence Programmer
August 1, 2017 – May 1, 2019
Creative Assembly
Artificial Intelligence Gameplay Programmer
October 1, 2015 – August 1, 2017
Lucerne University of Applied Sciences and Arts
Senior Researcher
January 1, 2014 – September 1, 2015
Lucerne, Switzerland
Institute of Technology Blanchardstown
Research Assistant
January 1, 2008 – January 1, 2008
uTrack
Lead Developer / Head of Research and Development
April 1, 2007 – June 1, 2013
Dublin, Ireland
Cultural Fit Analysis
The candidate's career is heavily focused on AI development within the gaming industry. While this demonstrates deep specialization, the target role of 'Backend Engineer' suggests a broader scope that might not align perfectly with their highly specialized AI background. The lack of diverse project experience outside of game AI could indicate a narrower cultural fit for a general backend engineering role, unless the role specifically involves AI backend systems. The academic background is strong, but the professional experience is very niche.
Soft Skills & Operational Fit
The candidate's extensive experience in AI development, particularly in the gaming industry, suggests strong problem-solving and analytical skills. The progression through senior and principal roles indicates leadership potential and the ability to manage complex technical challenges. However, without psychometric test results, specific soft skills like stress handling, teamwork, and communication clarity cannot be fully assessed.