
Indie game dev; PhD student at Warwick; loves tinkering with new code things, apparently.
AI is analyzing your overall score…
Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
shaders-6grass
November 15, 2022 – December 3, 2022
Six varied methods for drawing grass with a range of use cases.
View Project10-shaders
March 31, 2022 – April 6, 2023
A repository for my '10 shaders in 10 minutes' project.
View Projectshaders-botw-cel-shading
June 28, 2021 – July 11, 2021
A cel shading effect based on the main shader from Breath of the Wild.
View Projectshaders-botw-grass
March 24, 2021 – September 19, 2023
A Legend of Zelda: Breath of the Wild-style grass shader
View Projectportals-urp
February 2, 2021 – March 23, 2024
A recreation of the Portals demo in Universal Render Pipeline.
View Project2d-outlines-urp
April 20, 2020 – May 15, 2020
A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.
View Projectdither-transparency-urp
April 18, 2020 – November 30, 2021
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
View Projectwater-urp
April 2, 2020 – April 5, 2020
A stylised water shader for Unity's Universal Render Pipeline.
View Projectshaders-portal
May 11, 2019 – January 19, 2020
A showcase of shader effects to replicate portals in different games.
View Projectsmo-shaders
April 13, 2019 – November 29, 2019
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
View ProjectCultural Fit Analysis
The candidate's projects are exclusively personal and heavily focused on graphics programming/shaders, which aligns well with a specialized Game Developer role focused on rendering. However, the lack of team projects, diverse game genres, or broader engine development experience might indicate a narrower scope of interest or experience, potentially impacting fit for roles requiring broader game development skills or significant team collaboration. The target role 'Game Developer' is broad, and the candidate's specialization is very specific.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's project descriptions are clear and concise, indicating good technical communication, but no direct assessment of collaboration, problem-solving under pressure, or other soft skills is available.