
PC enthusiast. I make cool stuff in Unity.
AI is analyzing your overall score…
Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
URP-PlanarReflections
October 7, 2025 – Present
Unity package for Unity 6. Adds support for planar reflections in Shader Graph. Compatible only with URP
View ProjectUnity-URP-Camera-Fade
October 23, 2024 – Present
URP render feature to fade the camera color to or from a color.
View ProjectUnity-URP-Outline
August 10, 2024 – Present
Unity package that includes a simple outline render feature. Requires Unity 6000.3.0 or higher.
View ProjectUnity-URP-Volumetric-Light
January 29, 2024 – Present
Unity package for versions 2022.3 and Unity 6 and above. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above.
View ProjectUnity-AudioSpectrum-Synthwave
April 24, 2021 – July 15, 2021
Audio visualization in Unity with a procedural scene with Synthwave vibes.
View ProjectUnity-Pathfinding-Jobs-StressTest
August 30, 2020 – April 24, 2021
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
View ProjectUnity-Editor-PolymorphicReorderableList
August 18, 2020 – April 22, 2021
Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity objects.
View ProjectUnity-URP-Shadergraph-Dissolve-Car
March 9, 2020 – April 23, 2021
Unity project to test shadergraph in URP dissolving a car's body.
View ProjectUnity-Raymarched-Clouds-Simple-Wave
March 8, 2020 – April 23, 2021
Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.
View ProjectUnity-Flocking-CPU-GPU
August 4, 2019 – April 22, 2021
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
View ProjectCultural Fit Analysis
The candidate's projects are exclusively personal and highly specialized in graphics and engine-level Unity development. While demonstrating deep technical skill, there is no evidence of team collaboration, diverse project types, or experience in broader game development aspects (e.g., gameplay, UI/UX, networking, backend). This specialization might indicate a strong individual contributor profile, but further assessment is needed for cultural fit within a collaborative game development team.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's project descriptions are clear and technically focused, but do not provide insight into collaboration, problem-solving approach, or communication style in a team setting.