
Software Engineer
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Site reliability engineer at Google Ireland.
National Taiwan University
Bachelor of Science (B.S.), Computer Science
January 1, 2004 – January 1, 2008
Arista Networks
Software Engineer
September 1, 2025 – Present
Dublin, County Dublin, Ireland · On-site
Software Engineer, Site Reliability Engineering
January 1, 2022 – September 1, 2025
Software Engineer, Site Reliability Engineering
August 1, 2021 – January 1, 2022
MixerBox Inc.
Backend Engineer
March 1, 2017 – February 1, 2021
Taipei City, Taipei City, Taiwan
Funfia
CTO
February 1, 2010 – April 1, 2016
Taipei
Intern
July 1, 2007 – March 1, 2008
Taipei, Taiwan
MixerBox
March 1, 2017 – Present
Worked on backend, infrastructure, and data pipleline of MixerBox App.
Pal 6 porting
September 1, 2015 – April 1, 2016
Ported the PC RPG game Pal 6 (Which powered by Unity) to PS4 and Xbox One. - Improved building procedure from a day to about 30 minutes. - Resolved rendering and machine-related issues
SpaceTone
January 1, 2015 – March 1, 2015
A mobile rhythm game powered by Unity3D. - Refactored and optimized rendering to make the game runs smoothly under 30 fps. - Designed a work flow for animation and SFX which lets artists and programmers co-work more smoothly.
魔王~勇者招募中~(MuoWang)
February 1, 2014 – December 1, 2014
A mobile RPG powered by Unity3D. - Built a server-client architecture from scratch using Photon, which also used by other projects in the company. - Directed the team from ground zero to full completion of the game.
自學王(Self Learner)
September 1, 2013 – January 1, 2014
A MMORPG powered by Unity3D. - Co-operated with another company. We focused on client side and tools.
VitaShooter(Code name)
July 1, 2012 – September 1, 2013
A shooting RPG powered by PhyreEngine. Planned to be released on PS Vita. - Led a four-person programmer team. - Used mostly the same technology as Music+.
Music+
June 1, 2011 – July 1, 2012
A motion sensing dancing game on PS3 powered by PhyreEngine, played with PS move. - Previously worked by another team, but the game was abandoned. - Led a four-person programmer team. Re-designed the game, re-worked from scratch and shipped it. - Mainly focused on system architecture and engine related problems.
Mythlia
September 1, 2010 – June 1, 2011
A shooting game powered by home-brew engine (named NuEngine). Released on iPhone. - Used the engine and test it on iPhone while fixing related issues.
Cultural Fit Analysis
The candidate's diverse project background, ranging from game development (Unity, PhyreEngine) to backend systems at Google and MixerBox, demonstrates adaptability and a broad technical interest. Their experience in leading teams, mentoring, and rebuilding a company after a financial crisis suggests resilience and a strong work ethic. The variety of roles and technologies indicates a willingness to learn and adapt, which aligns well with dynamic and innovative environments. The target role of Backend Engineer is well-aligned with their recent professional experience.
Soft Skills & Operational Fit
The candidate's experience at Google as an SRE and at MixerBox as a Backend Engineer, including leading on-call rotations and improving workflow systems, indicates strong operational acumen and reliability-focused soft skills. Their CTO role at Funfia further highlights leadership, mentoring, and strategic decision-making abilities. The descriptions suggest a proactive approach to problem-solving and a focus on team collaboration.