
Engine/Graphics Programmer in the Games Industry
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Assessing your cultural and operational fit
Arcane-Engine-Vulkan
February 29, 2020 – June 5, 2020
Project for learning Vulkan and eventually porting over Arcane Engine
View ProjectSoftware-Renderer
April 18, 2018 – April 18, 2018
Software renderer that outputs PNG images
View ProjectRayTracer
April 8, 2018 – April 8, 2018
Based off of Peter Shirley's book: "Ray Tracing in One Weekend"
View ProjectOperation_Skullrain
November 7, 2017 – January 16, 2018
COMP 3501 Game Project - Developed using Arcane Engine
View ProjectNinja_Cat_Gaiden
February 5, 2017 – March 31, 2017
COMP 2501 game project written in C++ using SFML and Visual Studio
View ProjectNinja-Cat-Platformer
October 10, 2015 – October 10, 2015
A game developed for Ludum Dare 32, by me (Brady Jessup) Language: Java IDE: Eclipse
View ProjectCultural Fit Analysis
The candidate demonstrates a strong passion for game development through numerous personal projects, including engine development and game creation. This self-driven learning and project initiation suggest a proactive and dedicated individual. The diversity of projects, from low-level engine work to higher-level game development, indicates adaptability and a broad interest within the domain. However, the lack of team-based or professional experience makes it difficult to assess collaboration or cultural integration in a professional setting.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's project descriptions are concise, indicating a focus on technical output.