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iOS Engineer, Research Software Engineer, AI, Machine Learning, Core ML, AR, Game Development, Prototypes
Allison is a highly motivated researcher, team lead, and software engineer who innovates new experiences by combining machine learning (and other forms of AI) and game development with mobile and experimental platforms. She creates experiences that learn, understand and adapt to individual users. Allison thrives most when challenged in her work environment, where she can lead teams with diverse expertise, though active participation (e.g., writing quality production-ready code) with researchers, engineers, ui/ux designers, testers, product owners, agile coaches, and more.
University of Bradford
MSc by Research in Informatics, Artificial Neural Networks for Video Games
January 1, 2006 – January 1, 2007
William Jewell College
B.A., Computer Science
January 1, 2003 – January 1, 2006
Kansas State University
Computer Software Engineering
January 1, 2002 – January 1, 2003
Shawnee Mission East High School
High School Diploma
January 1, 1998 – January 1, 2002
eBay
iOS Engineer Computer Vision: MTS1
August 1, 2022 – February 1, 2024
New York, United States
IBM
Researcher & Sr. Software Engineer: Accelerator Architectures and Machine Learning
January 1, 2018 – March 1, 2021
Yorktown Heights, NY
IBM
Researcher & Lead Developer: Early Childhood Education
November 1, 2015 – January 1, 2018
Yorktown Heights, NY
Wink, Inc.
Mobile Application Developer
July 1, 2014 – October 1, 2015
New York City Metropolitan Area
iTriage, LLC
Sr. iOS Developer
April 1, 2013 – June 1, 2014
Denver Metropolitan Area
Riptide Games
Sr. Game Developer
September 1, 2011 – June 1, 2012
United States
Crispin Porter + Bogusky
Interactive Developer
April 1, 2010 – September 1, 2011
MapMyFitness
Software Developer
November 1, 2009 – April 1, 2010
Allison Wonderland Games, LLC
iOS Expert Contracting
August 1, 2009 – Present
New York City Metropolitan Area
Choke the Word
Electric 'Cellist Extraordinaire
November 1, 2008 – June 1, 2012
Denver, CO
Fuel Industries
iOS Game Developer
September 1, 2008 – August 1, 2009
Fuel Industries
Independant Contractor
September 1, 2008 – January 1, 2009
CODE: Debugging the Gender Gap, Panel
March 1, 2016 – Present
A panelist for a viewing and discussion of the documentary CODE: Debugging the gender gap, for IBM TJ Watson Research observance of International Women's Day. https://twitter.com/kirstengraham/status/707293360097079296
Denver Comic Con 2013
January 1, 2013 – June 1, 2013
Partnered with Comic Book Classroom for extensive media coverage of their 3-day Comic Con in Denver. This was an amazing event w/ an all-star guest list including William Shatner, Felicia Day and others - provided video and editorial content, networked with celebrities and fellow professionals. Also moderated two panels - Women in Gaming and Breaking Into Video Game Business - both packed and highly acclaimed.
Denver Comic Con 2013
January 1, 2013 – June 1, 2013
Partnered with Comic Book Classroom for extensive media coverage of their 3-day Comic Con in Denver. This was an amazing event w/ an all-star guest list including William Shatner, Felicia Day and others - provided video and editorial content, networked with celebrities and fellow professionals. Also moderated two panels - Women in Gaming and Breaking Into Video Game Business - both packed and highly acclaimed.
5-Course Deep Learning Specialization
DeepLearning.AI
June 24, 2026 – Present
Patent Issuance
IBM
June 24, 2026 – Present
First Patent File
IBM
June 24, 2026 – Present
DeepLearning.AI TensorFlow Developer Specialization
Coursera
June 24, 2026 – Present
Cultural Fit Analysis
The candidate's project history includes moderating panels on 'Women in Gaming' and 'Breaking Into Video Game Business,' indicating a passion for the industry and a commitment to community engagement. The academic focus on AI for video games and prior game development roles align well with a game developer target role. However, recent experience has been heavily focused on enterprise mobile development (eBay, IBM), which, while technically strong, might require a re-orientation to the specific cultural and development cycles of the gaming industry. The 'Electric 'Cellist Extraordinaire' role suggests a creative and diverse personality.
Soft Skills & Operational Fit
The candidate demonstrates leadership in mobile development, project planning, and coordination with cross-functional teams (UI/UX, backend, testers, partners). Participation in panels and media coverage indicates strong communication and presentation skills. The diverse work history suggests adaptability and a proactive approach to learning new technologies.